🦾
Looking for pure Physical AI, Humanoid Robotics & Motion Capture?
Explore the dedicated zero-quantum KrumpRobot space with Unitree H1/G1 bipedal dynamics, 140 BPM audio sync, and Mixamo retargeting.
Open KrumpRobot Space β†—
LIVE 4-QUBIT VQC SIMULATION 10-QUBIT PLAYPOND READY CLAWPASS OPENCLAW SKILL

QKMLM Holographic Visualizer

Quantum Krump Machine Learning Model Β· DisCoPy Frobenius Monoidal Category C_Krump Β· Modal Cloud Verified Β· Quantinuum Guppy Playpond
Kinematic & Biophysical Inputs (d = 8) DisCoPy Ingestion
Movement Primitive Presets
Dancer Phenotype Delta Presets
Laban Weight (Light → Strong) 0.85
Laban Time (Sustained → Sudden) 0.80
Laban Space (Indirect → Direct) 0.75
Laban Flow (Free → Bound) 0.60
Peak Ground Reaction Force (F_z / BW) 3.82
Thoracic Jerk (k m/sΒ³) 0.65
Musical Phase Angle (ΞΈ / Ο€) 0.00
Motor Unit Sync (CHRNA1 Junction) 0.88
● +Z: |0⟩ LIVE | ● -Z: |1⟩ BUCK (STOMP) | ● +X: |+⟩ SWING
πŸ” 100%
Bloch Vector (rx, ry, rz): (0.00, 0.00, -1.00)
Purity Ξ³ = (1+|r|Β²)/2: 0.984
Entanglement Mixedness S(ρ₀): 0.112 bits
Spherical Angles (ΞΈ, Ο†): ΞΈ = 3.14 rad, Ο† = 0.00 rad
VQC Multi-Task Predictions 98.6% Acc
Head 1: Movement Foundation (Top: STOMP) 98.6%
Head 2: Dancer Phenotype (Top: BigHomie) 89.4%
Head 3: Energy Climax Resonance
Continuous groove scalar ∈ [0, 1]
0.9142
4-Qubit Quantum Amplitudes (|⟨x|ψ⟩|Β²) DisCoPy Οƒ_{0,2}, Οƒ_{1,3}
πŸ’‘ Zero-Install Web Simulation: Click "πŸš€ Launch State-vector" (auto-sets simulator to QuEST), paste with Cmd+V, and click Run (500 shots). Or launch in ⚑ Stim (Stabilizer) or 🎲 Coinflip for high-speed Clifford/classical verification!
"""
Quantinuum Guppy Playpond (https://play.guppylang.org/)
Experiment: QKMLM 3.82x BW Stomp Foundation
Architecture: 4-Qubit VQC with DisCoPy Frobenius Cross-Swaps
Recommended Simulator in Playpond: "State-vector" (QuEST)
"""

from guppylang import guppy
from guppylang.std.quantum import qubit, rx, ry, rz, cx, measure, angle
from guppylang.std.builtins import output

@guppy
def main() -> None:
    # 1. Allocate 4-qubit register in |0000>
    q0, q1, q2, q3 = qubit(), qubit(), qubit(), qubit()

    # 2. Angle Embedding Layer
    ry(q0, angle(-1.2374)); rz(q0, angle(-1.6984))
    ry(q1, angle(2.7448)); rz(q1, angle(0.2148))
    ry(q2, angle(-2.3025)); rz(q2, angle(2.6154))
    ry(q3, angle(2.0580)); rz(q3, angle(-1.1102))

    # 3. Variational Entangling Layer 1
    rx(q0, angle(0.0256)); ry(q0, angle(0.2751)); rz(q0, angle(-0.0733))
    rx(q1, angle(-0.0642)); ry(q1, angle(0.3007)); rz(q1, angle(-0.1143))
    rx(q2, angle(0.0969)); ry(q2, angle(0.4058)); rz(q2, angle(-1.1565))
    rx(q3, angle(-0.1685)); ry(q3, angle(0.1263)); rz(q3, angle(0.0232))
    cx(q0, q1); cx(q1, q2); cx(q2, q3); cx(q3, q0)
    cx(q0, q2); cx(q2, q0); cx(q0, q2)  # sigma_{0,2}
    cx(q1, q3); cx(q3, q1); cx(q1, q3)  # sigma_{1,3}

    # Variational Entangling Layer 2
    rx(q0, angle(-0.1609)); ry(q0, angle(0.5243)); rz(q0, angle(0.9315))
    rx(q1, angle(0.6319)); ry(q1, angle(-0.0976)); rz(q1, angle(0.5260))
    rx(q2, angle(0.1556)); ry(q2, angle(-0.1368)); rz(q2, angle(-0.5593))
    rx(q3, angle(-0.0706)); ry(q3, angle(-0.5811)); rz(q3, angle(-0.5352))
    cx(q0, q1); cx(q1, q2); cx(q2, q3); cx(q3, q0)
    cx(q0, q2); cx(q2, q0); cx(q0, q2)  # sigma_{0,2}
    cx(q1, q3); cx(q3, q1); cx(q1, q3)  # sigma_{1,3}

    # Variational Entangling Layer 3
    rx(q0, angle(-0.3807)); ry(q0, angle(0.2842)); rz(q0, angle(-0.2176))
    rx(q1, angle(0.0213)); ry(q1, angle(0.1311)); rz(q1, angle(-0.0646))
    rx(q2, angle(-0.1939)); ry(q2, angle(-0.1565)); rz(q2, angle(0.3023))
    rx(q3, angle(-0.2026)); ry(q3, angle(0.0869)); rz(q3, angle(0.2050))
    cx(q0, q1); cx(q1, q2); cx(q2, q3); cx(q3, q0)
    cx(q0, q2); cx(q2, q0); cx(q0, q2)  # sigma_{0,2}
    cx(q1, q3); cx(q3, q1); cx(q1, q3)  # sigma_{1,3}

    # 4. Measure and Log Outputs to Playpond Frequency Table
    output("q0", measure(q0).read())
    output("q1", measure(q1).read())
    output("q2", measure(q2).read())
    output("q3", measure(q3).read())